Thanks for the clarification. I don't need to use this file it was only for testing. I will delete it and make a new one from the current version. The logical "File Format Compare" step would be extreeeeeeeeemely helpful. You get my vote. This goes for import overlays as well. Hint Hint I spent the better part of 4 hours running down an invisible entry (space) in a csv file for the map import only to discover through the debug that it was trying to import to many fields.
Yep, I know. That's one nice thing about the .chirp format, it's much harder to break just because of a misplaced character.
Right now, it behaves as it does because it's hard to decide how tolerant I should be of errors in the file. For example, if one CSV line is bad, but the rest are okay, should I throw an error on the first and give up? Should I go on and parse the rest?
Now that I hear how some of you are using it, I think the former might be better than the (current) latter approach. If you've got multiple errors, you'll see the first. If you correct it and try to import again, you'll see the second one, etc.
I hate to sound windowish, but an error messsage would be of great help in these circumstances.
Showing error messages isn't a Windows trait. There is no shame in that... :)
Throwing up an intelligent error box is not quite as trivial as it sounds in many cases, mostly because of where it has to happen in the code to make sense and avoid breaking things when you're not running in a GUI.
Thanks Dave :)